For Special Edition it will be possible only if Enhanced Camera mod SSE will be released. [+] New option "Process Movement Keys" - disabling this hook will cause AIM FIX to stop capturing and processing movement keys (default key is 'A' and 'D') to suit needs of some another mod, if you consciously want it. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. So when enabled you will get Ranged camera behavior only when you swap spell to a right hand or equip a dual magic. When the "Stealth Meter Lock (Custom UI)" is disabled (means unlocked) the stealth meter dynamic lowering/centering become available individually for each activity. Please remember: it will also affect the angle of the spells projectiles flight. Tip on finding the apropriate value for the swapped factor when auto-aim assist is enabled: Simply do the same as described above for auro-aim disabled but with one difference - on the opposite side do another shot (using arrow or spell) and watch where it fall at horizontal axis (how far from the crosshair). Subsequent game reloads will be without delay. This mod is opted-in to receive Donation Points. Tweak makes arrows fly thru the crosshair and then fall (as in Oblivion and most other games), and not over the crosshair like it does by default, and make the archery feel a lot more like real archery. Fixed v2.1 issue (discovered thanks to rwbybest): when the Ranged crosshair was lowered during hovering on interactive objects despite the appropriate option was disabled. Changes from 3PCO++ v1.2-A1-M1 (2018-07-19) to AIM FIX Camera v2.0 (2018-12-08): [*] Improved overall performance: not so heavy load on a script engine now, can't say how significant or little - let your PC decide and let me know how much and in which direction ;) Potentially the AIM FIX mod can run on less powerful PC which can handle any camera mod (like Customizable camera, etc). Powerful compatibility controls: any part of functionality can be disabled at will; built-in compatibility with, NPC accuracy degree control: enemies become more/less sniper or squint-eyed :). Regular enemies side movement still persists and not being changed. Log in to view your list of favourite games. So, if this option is enabled along with the "Auto Switch 1st Person View" then the 1st person switch works only for archer (option label will change dynamically). So that you will get the same aiming point on a swapped camera side only when the aiming assist is disabled. 1.6. Disclaimer: please understand that any hovering issue potentially still may appear during a high script load because the papyrus engine may not transfer an appropriate event into AIM FIX in time. It still works as intended even when the aiming assist is enabled but you need to re-aim horizontally each time you swap the camera on the opposite side. Functionality remains the same. Gravity pulls things DOWN. Arrows can be forced to shoot through the center point by modifying (or adding, if they don't exist) a few lines in Skyrim.ini , in the My Documents folder. Ive already been looking for a fix for a while and so far Ive found the mods Proper Aiming and Less Intrusive HUD II. [*] Aiming offsets: from this moment there is no need to "dance" left/right to apply new offset - the crosshair is always updated when it needed. Currently forced crosshair during hovering is always active and not have an option to disable this behavior. How it works: as soon as you disable all MCM-switches of mentioned options the AIM FIX mod will stop processing related events and hotkeys, so no need to tweak it manually. Tip on finding the apropriate value for the swapped factor when auto-aim assist is disabled: When you already have nicely adjusted apropriate offset on initial side do fix the aiming angle (don't move mouse) at the target point and swap the camera to the opposite side using a hotkey. User determines how much easy or realistic the aiming will be. heal of flames). * Renamed "Advanced Aiming" feature into "Aim Fix". [-] Aiming offsets: removed dual attack offsets for spells and staves - they are no longer needed because of a new handling mechanism for magic offsets (described above). As you return into game the Tween Menu will auto-toggle rapidly to apply new FOV (only once per FOV value change). [+] Aiming offsets: added support for any customized UI mod (e.g. When enabled, prevents enemies from instant strafing like some 'ninja-surfer' when you try shoot them, even from the back (vanilla behavior). Disabling crosshair will not raise the skill ceiling, it will just create a handicap. [+] New option "Process Crosshair Hovering Event" - disabling this hook will cause AIM FIX to stop capturing and processing event weither the crosshair is hovered on interaction object or not. Use the archery practice circles to see the exact dynamics for different ranges. [*] Improved camera auto switch between 1st/3rd person: now it works (I mean, really works!) (* I hope so, because I didn't faced this issue at all, but I fixed some potential code errors). [*] Fixed issue when an initially hidden crosshair comes back after hovering on interaction objects and stays all the time. This is main file which works with other camera mods, like 3PCO. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by … As you can see the AIM FIX mod is quite flexible. We The Players Winners - November/December. A bow will not deal its normal maximum amount of damage until finished being fully drawn. Add: [Actor] fVisibleNavmeshMoveDist=XXXXX.0000. Hi guys! This option will dynamically appear inside the MCM-sections 'Aiming Offsets' for archery and magic to provide quick reactivation. when both mods hooks the same keys or game events). The trajectory and speed of arrows are independent of a character's skill level in Archery; only damage increases with skill level. Makes all iHUD functions compatible with AIM FIX, including iHUD's "When looking at activatable" function. You have permission to translate < language.txt > files and must present a translated file to author (by the forum's personal message).2. The code logic of AIM FIX mod is static, it always being executed only that way how it written, it can not just stop working, because the commands inside the code is always the same. 2.2. In future versions of AIM FIX mod this mechanism may be improved and will cover more options. 2.7. You have to be logged in to download files, AIM FIX - total control over the crosshair for archery and magic. Added a new switch "Auto Switch 3rd Person View: Magic Only" in the "Ranged Activity" MCM-section. [*] Improved handling of the crosshair position and visibility: Whole this mechanism has been entirely rewritten and optimized at the code level. [+] New MCM-section "Advanced Compatibility". Consequences: Smooth camera follow will no longer function until you enable this feature again. [+] 1st Person: Tilt Angle of Arrows - does the same for spells and archery as described above but for the 1st person view. Manual re-enabling of the AGO's MCM options will be ignored until you disable this option. (Jaxonz Archery Utilz will snap you into 1stPV automatically when pulling bowstring - great mod!) If you personally want to have a re-absorb checkbox similar to "Stealth Meter: Lock (Update Custom UI)" from the "Advanced Compatibility" MCM-section, please let me know. [+] Zero All Magic Offsets - reset magic offsets (fill with zeros). Left handed offsets will instantly apply on eqip only during spell blade mode. It fits those who play as a spell-blade: prefer to have a Melee camera behavior during a right handed weapon along with left handed spell equipped (e.g. A bow is a flexible, bent or curved ranged weapon, strung taut from end to end with a string. As you can tell from the title, my problem is that shooting a bow in 3rd person is really inaccurate, using the Archery Gameplay Overhaul mod. AIM FIX lite - small fixes and optimizations to the scripts. [+] Camera Field of View - Adjusts coverage degree of visible scene. change camera view by 'F' hotkey, attack, crouch, etc) to make the crosshair and camera re-adjust. After you get out of cave and Alduin will fly far away (the Unbound quest completes) you will see the AIM FIX welcome message, the camera will apply its defaul settings, and the MCM will become active. Main purpose of this mod is to provide a fix for a broken crosshair in archery and magic but also to give many other useful features related to ranged combat. This will not affects the archery offsets. Changes from v1.2-A1-M1 (2018-07-19) to v1.2-A1-M2 (2018-07-31): The 3PCO++ now have a new version suffix "M1" - it's a first iteration of "WarMage & Staves" feature (the previous one was the "A1" - "Archer" ). Instead, what's happening is that it inexplicably flies UPWARDS a meter or so. The Skyrim.ini tweak itself is in the video description. Skyrim archery without crosshair. Tip: you can enable the "Debug messages" option in General settings and after a second-third camera change between 1st/3rd person you will see the notification about the aim-assist for archery/magic (it swithces depending on what's equipped). Note on difference in how the swapped factor works weither the aiming assist ON or OFF: The swapped side factor corrects all offsets on the opposite side much better (actually - ideally) only when aiming assist is disabled. Just small typo correction in MCM settings. 1.1. See about the appropriate MCM-option for spell-blade below at the text: "[*] Melee Camera for Left Handed Magic". AIM FIX Combat Camera - Chinese translation by leochan125, AIM FIX Lite - Chinese translation by leochan125. If so, plz send the link or something to it. Tons of flexible MCM options and camera features. Fixed issue when the enabled by the user "Lock Wheel Zoom when Ranged" option (Ranged Activity) stopped working after the "Minimum" and "Maximum Zoom (Distance)" was changed by user in General Settings. So, you will loose realism but get a good crosshair. [+] Swap Side Feature and Swap Side Hotkey - flexible switch of the 3rd person camera (character) position. Consequences: detection of sneaking state in 1st person for aiming offsets will stop working on Sneak key press during only 1st person view, so you need to perform other actions hooked by the AIM FIX mod. [*] Horizontal camera posotion tweak: position of the melee camera is initially swapped to center despite the actual horizontal value in the MCM is 50 (same as the exploration camera). By default the game assumes players only use bow at medium range and auto adjusts arrow release at an angle so you can shoot medium ranged targets by aiming straight with the crosshair. But, after experimenting it seems that with proper camera setting, 3rd person archery is actually very accurate - I was testing shots from sneak crosshair (default position, altered crosshair - using Skyrim Interface Makeover). AIM FIX additional features (when needed): the absorbed stealth meter position is used for dynamic crosshair toggling between the activities and for lowering the centered sneak eye during hovering on interacting objects objects/NPC's, also stealth meter will start recieving the aiming offsets when it centerd (vanilla) during sneaking. All rights reserved. I had crosshair problems with both. Also when you assign a swap camera side hotkey, the Melee camera now will not swap by default to provide more convenient gameplay with the Melee Smooth Camera Follow enabled. When MCM closes you will notice that the camera is returned to initial side - it's need to be done for calculations of all opoosite side parameters. I recommend to minimize or set the tilt up parameters to zero (see the tutorial video on the mod page). The Skyrim.ini lines provided in Description makes the arrows fly a bit more realistic, somewhat like in Oblivion. Initially hidden. [+] New option "Process Animation Events" - disabling this hook will cause AIM FIX to stop capturing and processing animations events to suit needs of some another mod, if you consciously want it. [+] Swap Side Feature: side will not be swapped by a hotkey during the activity having horizontal camera position too close to center or zeroed (-29..0..+29). Learn how to make the archery in Skyrim feel much more like real archery and medieval combat. FOV also will apply once at first mod launch (to override Skyrim.INI setting) and it will fire only after any menu closed by player (favorites, inventory, main menu etc). [*] Stealth Meter Below - moves the stealth meter at screen bottom during exploration (no drawn weapons/magic). This difference appears because the aiming assist has its own internal aiming point control when it enabled. The only thing now is that the arrow flies higher than the cursor but it wasn't like before. Couldn't find any prolonged no-crosshair-archery gameplay on youtube, so thought i would upload a few minutes. [*] Fixed the duplicated crosshair dot of custom UI during sneaking (the crosshair dot was getting brighter). Crosshair visibility settings for each Activity will not affected by this option. I had Skyrim for a few years now and I was always into archery. Math: each offset are increased in absolute value by a given increment so that negative offsets is increasing their negative value and vise versa. As you may not know, the crosshair fix works at 100% accuracy only at fixed camera position, zoom, FOV and vanity distance. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button. Please support the AIM FIX Camera project. Consequences: aiming offsets and camera will no longer apply on crouch, stand up, draw/sheathe weapon, horse mount/dismount, that may bring the activity in undetected state and thus you will get wrong camera and crosshair until you perform other actions to update the activity state. I soon found that not having a bunch of quest markers, a crosshair, dialogue subtitles and health meters is, to use the Skyrim modder’s favourite word, a hugely immersive experience. [*] Fixed minor error appeared in the papyrus logs for smoothcamerafollow.psc: "error: (00000014): cannot fetch variable...", discovered thanks to masal57. Center position can be excluded (switched off in MCM) individually for each Activity. [*] Crosshair toggling: fixed unwanted crosshair disappearing/appearing after menus/dialogs and during sneaking. [*] Fixed* potential error that could slow down MCM opening. Archery Gameplay Overhaul requires Skyrim - Enhanced Camera or Immersive First Person View. Makes aiming accurate out of the box. Dynamic used-defined offsets to the crosshair position, individually for archery and magic, especially when the crosshair goes crazy after installing a bunch of lovely mods. level 2. The weight of the bow dictates the effort required to pull the string back, or \"draw.\" The heavier the bow, the longer it will take to fully draw. AIM FIX Combat Camera - optional lower camera height setting slider limit. Reverts all changed Skyrim parameters to a vanilla ones, detaches all game's hooked events and hotkeys for current game to be saved, also inhibits all mod functions except one MCM button - "Reset and Restart Mod" (just in case if you change your mind, it's OK all will be fine with your save, you may not worry at all). Note: the words are not written as they appear in the shout menu, instead they're written as they sound in draconic using the font developed for that language. Fixed v2.1 issue (discovered thanks to ImperialWanderer): when the camera was forced to 3rd person on a melee weapon draw, even if the 'Auto Switch 3rd Person View' switch for Melee Activity is disabled. AIM FIX Combat Camera mod version history. Additional note for better understanding how it works: right handed magic offsets now will apply instantly on eqip (before the attack). Had a mod moving the stealth UI on the lower left but AGO's moving crosshair created problems. Directly trough the crosshair position for archery times, etc ) are doing use as while. Currently it has options to control the custom UI ( e.g it supports custom mod. Position toggle trough the crosshair anti-twitching feature 's for third person occurs somewhat like in Oblivion note that changes. The arrow forward game and the swap side hotkey misfired accidentally before firing bow. 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